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Curse Of The Night

Survive the Darkness. Master Your Build. Break the Curse.

A roguelike that turns every run into a unique adventure of elemental power and strategic depth

🚧 EARLY ACCESS PROTOTYPE BUILD 🚧

Curse of the Night is currently in early development! This prototype build gives you a taste of our core systems and gameplay vision while we continue to expand the content and refine the experience. Your feedback is essential as we work toward the full release!

What awaits in the darkness...

Curse of the Night is a dynamic cooperative roguelike where your survival depends on mastering the art of build crafting. In a world overrun by orcs and undead, you'll harness the power of four elemental forces to create devastatingly powerful character builds that evolve with every playthrough.

Unlike other roguelikes that lock you into rigid character classes, Curse of the Night gives you the freedom to craft a truly unique combat style that evolves organically as you play. Will you become a Blood mage sacrificing health for raw power, a Dark-infused damage dealer, an Arcane master of rapid-fire abilities, or a Shadow controller manipulating the battlefield?

The choice - and the curse - is yours to bear.

Key Features:

🔮 Build Crafting Perfected: Over 40 unique Scrolls across four elemental types (Blood, Dark, Arcane, Shadow) combine with 15+ powerful active abilities for virtually limitless build possibilities


🌓 Elemental Synergy System: Watch your abilities transform and grow more powerful as you stack Scrolls of matching elements, unlocking devastating new effects and attack patterns

👹 Dangerous Denizens: Battle through two unique regions filled with 20+ monster types and face off against formidable bosses including the brutal Orc Boss and lightning-fast Werewolf


🤝 Seamless Co-op: Join forces with up to 4 friends for intense cooperative action, combining your builds for devastating team synergies


💀 Skill-Testing Trials: Master parkour challenges, survival battles, and evasion tests that break up the combat and reward your reflexes

Master PVE, Then Challenge Your Friends in PVP!

Once you've conquered the Story Mode, a whole new challenge awaits in our adrenaline-pumping Competitive Mode:

🔥 Team vs Team Survival: Two teams spawn in mirrored arenas, each battling escalating monster waves in a race to outlast the competition

🧠 Strategic Depth: Every monster you kill spawns in your opponent's arena, creating a delicate balance between clearing your own waves and overwhelming your rivals

💎 Crystal Defense: Protect your team's Crystal from enemy monsters while strategically managing your resources and abilities

💰 Dynamic Economy: Sell abilities for coins to invest in powerful upgrades or send additional monsters to crush your opponents

Hell Mode: Survive past wave 15 to enter the ultimate test - Hell Mode - where monsters grow exponentially stronger with each passing round

The Competitive Mode transforms everything you learned in PVE into a high-stakes battle of wits, skill, and strategic build-crafting against your friends!

Join Our Community!

Help shape the future of Curse of the Night by connecting with us:

🎮 Discord: discord.gg/curseofthenight

- Share feedback, find teammates, and chat with developers!

📺 YouTube: youtube.com/@CurseOfTheNight

- Watch dev logs, gameplay tutorials, and build guides

☕️ BuyMeACoffe: buymeacoffee.com/curseofthenight

- Support development and get unique rewards & collectibles 

Your feedback during this early stage is invaluable - together we'll create something truly special!

When the night calls, how will you answer?

Curse of the Night is the roguelike for players who love to theory-craft and experiment. With each run offering new scrolls, abilities, and challenges, you'll constantly discover fresh combinations and synergies. Solo or with friends, the journey to break the curse awaits those brave enough to embrace the darkness.

Early Access Prototype - Help us forge the future of Curse of the Night!

From Ascent Games - where every build is viable, but only the best will survive.

Updated 4 days ago
Published 5 days ago
StatusPrototype
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorcursenight
GenreAction
Made withUnreal Engine
Tags3D, Co-op, Fantasy, Magic, Multiplayer, pve, PvP, Roguelike, Roguelite
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
MultiplayerAd-hoc networked multiplayer

Download

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Click download now to get access to the following files:

Google Drive Download Link
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Comments

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(+1)

t's cool to see this game on itch.io, I first played it last year when I got into alpha testing, it was a new experience for me in games like this but I liked it.

The developers listen to their community, if you suggest something really useful, you can be sure that they will do it. Sometimes in Discord the developers play with their testers, it is always fun and causes a lot of emotions. With each improvement you become stronger and more deadly, combining different improvements you can collect a variety of builds for any style of passage.

The game's optimization has improved significantly compared to previous builds, I was even able to run it on an old Microsoft Surface GO. The game still has a lot to work on, but I'm sure it will only get better in the future. Thanks to the developers for this game :)

(+1)

An absolute gem of a game! Beautiful art, captivating story, and addictive gameplay. The developers poured their hearts into this, and it shows. A must-play for any rogue like lover!

(+1)

The build system is so flexible that it makes me feel like a kid in a candy store—you pick abilities like choosing your favorite sweets.

The 4-player co-op is an excellent test of friendship strength: you quickly find out who sticks by your side in battle and who runs off first.

And even though the game is still a prototype, it’s more addictive than promises of morning coffee… try to stop yourself!

(+1)

Just got out of a 3-hour delirium run and I gotta say — Curse of the Night goes hard. The build crafting is juiced up to 11, like slapping angry elementals into a blender and chugging the chaos. I went full Blood mage, accidentally turned myself into a walking health-debt collector, and loved every second of it.

That said, some of the synergy scaling feels like it moonwalks between ‘god-tier’ and ‘why am I doing 2 damage at wave 12’. A lil more balance polish and some clarity on how certain scrolls interact wouldn’t hurt my tiny goblin brain.

Still, this game is a spicy potion of roguey goodness. It’s already flexing hard, and if the devs keep feeding it updates, we might be looking at the next cult classic. Watching closely. Cursed and impressed.