t's cool to see this game on itch.io, I first played it last year when I got into alpha testing, it was a new experience for me in games like this but I liked it.
The developers listen to their community, if you suggest something really useful, you can be sure that they will do it. Sometimes in Discord the developers play with their testers, it is always fun and causes a lot of emotions. With each improvement you become stronger and more deadly, combining different improvements you can collect a variety of builds for any style of passage.
The game's optimization has improved significantly compared to previous builds, I was even able to run it on an old Microsoft Surface GO. The game still has a lot to work on, but I'm sure it will only get better in the future. Thanks to the developers for this game :)
An absolute gem of a game! Beautiful art, captivating story, and addictive gameplay. The developers poured their hearts into this, and it shows. A must-play for any rogue like lover!
Just got out of a 3-hour delirium run and I gotta say — Curse of the Night goes hard. The build crafting is juiced up to 11, like slapping angry elementals into a blender and chugging the chaos. I went full Blood mage, accidentally turned myself into a walking health-debt collector, and loved every second of it.
That said, some of the synergy scaling feels like it moonwalks between ‘god-tier’ and ‘why am I doing 2 damage at wave 12’. A lil more balance polish and some clarity on how certain scrolls interact wouldn’t hurt my tiny goblin brain.
Still, this game is a spicy potion of roguey goodness. It’s already flexing hard, and if the devs keep feeding it updates, we might be looking at the next cult classic. Watching closely. Cursed and impressed.
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t's cool to see this game on itch.io, I first played it last year when I got into alpha testing, it was a new experience for me in games like this but I liked it.
The developers listen to their community, if you suggest something really useful, you can be sure that they will do it. Sometimes in Discord the developers play with their testers, it is always fun and causes a lot of emotions. With each improvement you become stronger and more deadly, combining different improvements you can collect a variety of builds for any style of passage.
The game's optimization has improved significantly compared to previous builds, I was even able to run it on an old Microsoft Surface GO. The game still has a lot to work on, but I'm sure it will only get better in the future. Thanks to the developers for this game :)
An absolute gem of a game! Beautiful art, captivating story, and addictive gameplay. The developers poured their hearts into this, and it shows. A must-play for any rogue like lover!
The build system is so flexible that it makes me feel like a kid in a candy store—you pick abilities like choosing your favorite sweets.
The 4-player co-op is an excellent test of friendship strength: you quickly find out who sticks by your side in battle and who runs off first.
And even though the game is still a prototype, it’s more addictive than promises of morning coffee… try to stop yourself!
Just got out of a 3-hour delirium run and I gotta say — Curse of the Night goes hard. The build crafting is juiced up to 11, like slapping angry elementals into a blender and chugging the chaos. I went full Blood mage, accidentally turned myself into a walking health-debt collector, and loved every second of it.
That said, some of the synergy scaling feels like it moonwalks between ‘god-tier’ and ‘why am I doing 2 damage at wave 12’. A lil more balance polish and some clarity on how certain scrolls interact wouldn’t hurt my tiny goblin brain.
Still, this game is a spicy potion of roguey goodness. It’s already flexing hard, and if the devs keep feeding it updates, we might be looking at the next cult classic. Watching closely. Cursed and impressed.